We help turn the strengths of characters, music, scenarios, and worldbuilding into an experience players can explore. The early focus is a small, testable core and a realistic scope.
How we work
- Game loop design: Connect the setting and characters to the rules and progression, rather than treating them only as background.
- Early prototypes: Test the controls, appeal, and expression of the IP before expanding development.
- Scope proposals: Consider visual novels, puzzles, rhythm games, mini-games, and small Steam projects that fit the IP and production capacity.
- Store paths: Plan listing preparation and demo distribution so players can discover the work.
Support runs from early concept organization through prototype production. Revenue-share arrangements can also be discussed.